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Posts posted by nataniellam
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Hello,
Can somebody help me get code on my website.
I know i need to use a code block but my attempts to merge the code has been a great failure 🙂
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7 hours ago, Ziggy said:
Hope this gives you a start. First you have to import the .js library, then you have the javascript within <script> tags, then CSS in <style> tags and then the HTML at the bottom. There might still be some adjustments that need making as this might change your fonts more globally than you want (CSS referencing body).
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r125/three.min.js"></script> <script> const preload = () => { let manager = new THREE.LoadingManager(); manager.onLoad = function() { const environment = new Environment( typo, particle ); } var typo = null; const loader = new THREE.FontLoader( manager ); const font = loader.load('https://res.cloudinary.com/dydre7amr/raw/upload/v1612950355/font_zsd4dr.json', function ( font ) { typo = font; }); const particle = new THREE.TextureLoader( manager ).load( 'https://res.cloudinary.com/dfvtkoboz/image/upload/v1605013866/particle_a64uzf.png'); } if ( document.readyState === "complete" || (document.readyState !== "loading" && !document.documentElement.doScroll)) preload (); else document.addEventListener("DOMContentLoaded", preload ); class Environment { constructor( font, particle ){ this.font = font; this.particle = particle; this.container = document.querySelector( '#magic' ); this.scene = new THREE.Scene(); this.createCamera(); this.createRenderer(); this.setup() this.bindEvents(); } bindEvents(){ window.addEventListener( 'resize', this.onWindowResize.bind( this )); } setup(){ this.createParticles = new CreateParticles( this.scene, this.font, this.particle, this.camera, this.renderer ); } render() { this.createParticles.render() this.renderer.render( this.scene, this.camera ) } createCamera() { this.camera = new THREE.PerspectiveCamera( 65, this.container.clientWidth / this.container.clientHeight, 1, 10000 ); this.camera.position.set( 0,0, 100 ); } createRenderer() { this.renderer = new THREE.WebGLRenderer(); this.renderer.setSize( this.container.clientWidth, this.container.clientHeight ); this.renderer.setPixelRatio( Math.min( window.devicePixelRatio, 2)); this.renderer.outputEncoding = THREE.sRGBEncoding; this.container.appendChild( this.renderer.domElement ); this.renderer.setAnimationLoop(() => { this.render() }) } onWindowResize(){ this.camera.aspect = this.container.clientWidth / this.container.clientHeight; this.camera.updateProjectionMatrix(); this.renderer.setSize( this.container.clientWidth, this.container.clientHeight ); } } class CreateParticles { constructor( scene, font, particleImg, camera, renderer ) { this.scene = scene; this.font = font; this.particleImg = particleImg; this.camera = camera; this.renderer = renderer; this.raycaster = new THREE.Raycaster(); this.mouse = new THREE.Vector2(-200, 200); this.colorChange = new THREE.Color(); this.buttom = false; this.data = { text: 'FUTURE\nIS NOW', amount: 1500, particleSize: 1, particleColor: 0xffffff, textSize: 16, area: 250, ease: .05, } this.setup(); this.bindEvents(); } setup(){ const geometry = new THREE.PlaneGeometry( this.visibleWidthAtZDepth( 100, this.camera ), this.visibleHeightAtZDepth( 100, this.camera )); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00, transparent: true } ); this.planeArea = new THREE.Mesh( geometry, material ); this.planeArea.visible = false; this.createText(); } bindEvents() { document.addEventListener( 'mousedown', this.onMouseDown.bind( this )); document.addEventListener( 'mousemove', this.onMouseMove.bind( this )); document.addEventListener( 'mouseup', this.onMouseUp.bind( this )); } onMouseDown(){ this.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; this.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; const vector = new THREE.Vector3( this.mouse.x, this.mouse.y, 0.5); vector.unproject( this.camera ); const dir = vector.sub( this.camera.position ).normalize(); const distance = - this.camera.position.z / dir.z; this.currenPosition = this.camera.position.clone().add( dir.multiplyScalar( distance ) ); const pos = this.particles.geometry.attributes.position; this.buttom = true; this.data.ease = .01; } onMouseUp(){ this.buttom = false; this.data.ease = .05; } onMouseMove( ) { this.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; this.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; } render( level ){ const time = ((.001 * performance.now())%12)/12; const zigzagTime = (1 + (Math.sin( time * 2 * Math.PI )))/6; this.raycaster.setFromCamera( this.mouse, this.camera ); const intersects = this.raycaster.intersectObject( this.planeArea ); if ( intersects.length > 0 ) { const pos = this.particles.geometry.attributes.position; const copy = this.geometryCopy.attributes.position; const coulors = this.particles.geometry.attributes.customColor; const size = this.particles.geometry.attributes.size; const mx = intersects[ 0 ].point.x; const my = intersects[ 0 ].point.y; const mz = intersects[ 0 ].point.z; for ( var i = 0, l = pos.count; i < l; i++) { const initX = copy.getX(i); const initY = copy.getY(i); const initZ = copy.getZ(i); let px = pos.getX(i); let py = pos.getY(i); let pz = pos.getZ(i); this.colorChange.setHSL( .5, 1 , 1 ) coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b ) coulors.needsUpdate = true; size.array[ i ] = this.data.particleSize; size.needsUpdate = true; let dx = mx - px; let dy = my - py; const dz = mz - pz; const mouseDistance = this.distance( mx, my, px, py ) let d = ( dx = mx - px ) * dx + ( dy = my - py ) * dy; const f = - this.data.area/d; if( this.buttom ){ const t = Math.atan2( dy, dx ); px -= f * Math.cos( t ); py -= f * Math.sin( t ); this.colorChange.setHSL( .5 + zigzagTime, 1.0 , .5 ) coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b ) coulors.needsUpdate = true; if ((px > (initX + 70)) || ( px < (initX - 70)) || (py > (initY + 70) || ( py < (initY - 70)))){ this.colorChange.setHSL( .15, 1.0 , .5 ) coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b ) coulors.needsUpdate = true; } }else{ if( mouseDistance < this.data.area ){ if(i%5==0){ const t = Math.atan2( dy, dx ); px -= .03 * Math.cos( t ); py -= .03 * Math.sin( t ); this.colorChange.setHSL( .15 , 1.0 , .5 ) coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b ) coulors.needsUpdate = true; size.array[ i ] = this.data.particleSize /1.2; size.needsUpdate = true; }else{ const t = Math.atan2( dy, dx ); px += f * Math.cos( t ); py += f * Math.sin( t ); pos.setXYZ( i, px, py, pz ); pos.needsUpdate = true; size.array[ i ] = this.data.particleSize * 1.3 ; size.needsUpdate = true; } if ((px > (initX + 10)) || ( px < (initX - 10)) || (py > (initY + 10) || ( py < (initY - 10)))){ this.colorChange.setHSL( .15, 1.0 , .5 ) coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b ) coulors.needsUpdate = true; size.array[ i ] = this.data.particleSize /1.8; size.needsUpdate = true; } } } px += ( initX - px ) * this.data.ease; py += ( initY - py ) * this.data.ease; pz += ( initZ - pz ) * this.data.ease; pos.setXYZ( i, px, py, pz ); pos.needsUpdate = true; } } } createText(){ let thePoints = []; let shapes = this.font.generateShapes( this.data.text , this.data.textSize ); let geometry = new THREE.ShapeGeometry( shapes ); geometry.computeBoundingBox(); const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x ); const yMid = (geometry.boundingBox.max.y - geometry.boundingBox.min.y)/2.85; geometry.center(); let holeShapes = []; for ( let q = 0; q < shapes.length; q ++ ) { let shape = shapes[ q ]; if ( shape.holes && shape.holes.length > 0 ) { for ( let j = 0; j < shape.holes.length; j ++ ) { let hole = shape.holes[ j ]; holeShapes.push( hole ); } } } shapes.push.apply( shapes, holeShapes ); let colors = []; let sizes = []; for ( let x = 0; x < shapes.length; x ++ ) { let shape = shapes[ x ]; const amountPoints = ( shape.type == 'Path') ? this.data.amount/2 : this.data.amount; let points = shape.getSpacedPoints( amountPoints ) ; points.forEach( ( element, z ) => { const a = new THREE.Vector3( element.x, element.y, 0 ); thePoints.push( a ); colors.push( this.colorChange.r, this.colorChange.g, this.colorChange.b); sizes.push( 1 ) }); } let geoParticles = new THREE.BufferGeometry().setFromPoints( thePoints ); geoParticles.translate( xMid, yMid, 0 ); geoParticles.setAttribute( 'customColor', new THREE.Float32BufferAttribute( colors, 3 ) ); geoParticles.setAttribute( 'size', new THREE.Float32BufferAttribute( sizes, 1) ); const material = new THREE.ShaderMaterial( { uniforms: { color: { value: new THREE.Color( 0xffffff ) }, pointTexture: { value: this.particleImg } }, vertexShader: document.getElementById( 'vertexshader' ).textContent, fragmentShader: document.getElementById( 'fragmentshader' ).textContent, blending: THREE.AdditiveBlending, depthTest: false, transparent: true, } ); this.particles = new THREE.Points( geoParticles, material ); this.scene.add( this.particles ); this.geometryCopy = new THREE.BufferGeometry(); this.geometryCopy.copy( this.particles.geometry ); } visibleHeightAtZDepth ( depth, camera ) { const cameraOffset = camera.position.z; if ( depth < cameraOffset ) depth -= cameraOffset; else depth += cameraOffset; const vFOV = camera.fov * Math.PI / 180; return 2 * Math.tan( vFOV / 2 ) * Math.abs( depth ); } visibleWidthAtZDepth( depth, camera ) { const height = this.visibleHeightAtZDepth( depth, camera ); return height * camera.aspect; } distance (x1, y1, x2, y2){ return Math.sqrt(Math.pow((x1 - x2), 2) + Math.pow((y1 - y2), 2)); } } </script> <style> @import url('https://fonts.googleapis.com/css2?family=Roboto&display=swap'); html, body { margin: 0; height: 100%; overflow: hidden; font-family: 'Roboto' !important; color: white; font-size: 9px; } #magic { position: fixed; width: 100%; height: 100vh; display: block; top: 0; left: 0; z-index: -9999; } .playground{ position: fixed; width: 100%; height: 100vh; display: block; top: 0; left: 0; display: flex; flex-wrap: nowrap; flex-direction: column; justify-content: flex-end; align-items: center; } .bottomPosition{ text-align: center; margin-bottom: 50px; } .minText{ font-size: 14px; } a { color: white; font-size: 12px; text-decoration: none; } .logo { width: 50px; height: 50px; } </style> <script type="x-shader/x-vertex" id="vertexshader"> attribute float size; attribute vec3 customColor; varying vec3 vColor; void main() { vColor = customColor; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_PointSize = size * ( 300.0 / -mvPosition.z ); gl_Position = projectionMatrix * mvPosition; } </script> <script type="x-shader/x-fragment" id="fragmentshader"> uniform vec3 color; uniform sampler2D pointTexture; varying vec3 vColor; void main() { gl_FragColor = vec4( color * vColor, 1.0 ); gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord ); } </script> <html> <div id="magic"></div> <div class="playground"> <div class="bottomPosition"> <a href="http://sanprieto.es/" target="_blank"><svg class="logo" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 278.8 278.8"><circle fill="#000205" cx="139.4" cy="139.4" r="139.4"/><g fill="none" stroke="#FFF" stroke-width="6.062" stroke-miterlimit="10"><path d="M214 183.4l-74.6 43.1-75.5-43.6V95.8l75.5-43.5 75.4 43.5v59.8l-11.3 6.5z"/><path d="M139.4 226.5l-18.8-38.2 18.8 10.8 75.4-43.5M63.9 95.8l75.3 43.6 75.6-43.6M139.2 139.4v59.7"/></g> </svg></a> <h1 class="special">RICARDO SANPRIETO <br><span class="minText">Creative developer && digital designer.</span></h1> </div> </div> </html>
Thanks for the help it kinda works but still need more work on the styling lol
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Hello,
Can somebody help me get code on my website.
I know i need to use a code block but my attempts to merge the code has been a great failure 🙂
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Hi @tuanphan, thanks so much for your help!
Is it possible to help me with this codepen too? 😀
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Hello,
Can somebody help me get code on my website.
I know i need to use a code block but my attempts to merge the code has been a great failure 🙂 especially the css part.
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Thanks @tuanphan, yeah it seems to be very buggy on SS. Thanks for your help anyway 😁
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Hello,
Can somebody help me get code on my website.
I know i need to use a code block but my attempts to merge the code has been a great failure 🙂
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Site URL: https://cherjamie.squarespace.com/
I tried increasing the size of the carousel image for mobile view but the images overflow into the below section.
This is the code I used:
@media screen and (max-width:767px) { .sqs-gallery-design-strip { height: 40vh !important; overflow: scroll; } }
Please advise if I'm able to increase the height of the block and not just the images?
Website: https://cherjamie.squarespace.com/
Password: Jamie
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Has anyone solved this? I'm looking to do the same thing
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Site URL: https://jeremiahlam.com/better-design
Hi is it possible to add a block between the banner and blog posts for the blog page?
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Site URL: https://www.jeremiahlam.com
Is it possible to change the width of a blog post on Rally 7.0?
Need Help To Place Mobile Buttons Side-By-Side
in Customize with code
Posted
Hi @DPruitt, thanks for the reply. It works but is it possible to align the buttons to the center, and not let it go out of the screen? Thanks